Reviewers share brief first impressions and reactions to the newly revealed console before kicking off the roundup review. Along the way it covers First Impressions: Design & Build Quality, The New Joy-Cons: Magnets & Mouse Mode and Performance & Display Deep Dive, and more. A final summary of the console's pros, cons, and target audience to close out the ultimate roundup review.
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Reviewers share brief first impressions and reactions to the newly revealed console before kicking off the roundup review.
On screen: A person's hands are holding a black handheld gaming console displaying a racing game on its screen, with a red surface in the foreground and a blurred monitor in the background.
The reviewers compare the console's larger size and build quality to the original Switch, highlighting ergonomic improvements and dual USB-C ports.
On screen: A person's hands are holding a black Nintendo Switch console, actively playing Mario Kart on its screen.
Reviewers analyze the upgraded Joy-Con controllers, highlighting the magnetic lock mechanism, increased size, new mouse sensor functionality, and concerns about potential analog drift.
On screen: A close-up shot shows a person's hands holding and manipulating a black and orange handheld gaming controller or console, pressing the shoulder buttons on its top edge.
A deep dive into the 1080p 120Hz VRR LCD screen, active dock cooling, upscaling capabilities, and performance expectations compared to existing handhelds and consoles.
On screen: An overhead shot shows two hands holding two Nintendo Switch consoles side-by-side on a bright red surface, one gold-colored and one black, both displaying content related to 'Mario Kart'.
Reviewers explore the launch lineup including Mario Kart, Donkey Kong Bonanza, and Metroid Prime 4, alongside backward compatibility options and new screen-sharing features.
On screen: A person holds a black Nintendo Switch handheld console, playing a video game that displays a green, mountainous landscape with a character running through it.
An examination of the $450 price point, $70โ$80 software pricing, paid game upgrade packs, paid tech demos, and subscription requirements for basic chat features.
On screen: A man with long brown hair and a beard, wearing a green t-shirt, speaks directly into the camera with a red microphone in the foreground, against a blurred background of a room with gaming decor.
Reviewers weigh the Switch 2's overall value proposition against PC handheld alternatives like the Steam Deck.
On screen: A man wearing a black shirt sits in a gaming chair at a desk, looking and talking directly at the camera, while holding up a Steam Deck handheld console at times.
A final summary of the console's pros, cons, and target audience to close out the ultimate roundup review.
On screen: A man wearing a grey baseball cap and a dark blue t-shirt speaks directly to the camera, gesturing with his hands, with shelves holding red-lit objects and a black Nintendo Switch console visible in the background.
0:00 Speaker A: And it just looks so much better than the original Switch. Speaker B: Listen to this click. Speaker C: Very nice. Speaker C: Silky smooth. Speaker D: It looks so uncomfortable. Speaker C: This thing is expensive. Speaker E: Welcome back to RE Review where we watch all the reviews so you don't have to. Speaker E: Today, we're diving deep into The Nintendo Switch 2, the long awaited successor that's got everyone talking. Speaker E: Let's jump right into the first impressions on the hardware itself. Speaker C: Big was actually my very first thought. Speaker C: Compared to the original Switch's 6.2-inch display, the 7.9-incher on this bad boy does actually feel enormous.
0:32 Speaker C: Like 60% more total viewing area. Speaker B: It's certainly a lot more manageable than something like a Steam Deck or any of the PC handhelds, which is nice. Speaker C: This also feels sturdier than Switch one. Speaker C: Let's be very real. Speaker C: The original Switch was a rushed console. Speaker C: The Switch 2 is not. Speaker C: That Nintendo has had eight years to simply take something that was already pretty good and to refine it instantly when you hold it. Speaker F: You see, this is why this is a $450 machine. Speaker F: It is very nice. Speaker F: It feels very premium.
0:57 Speaker F: And again, holding it side by side with the Switch one, you're right. Speaker F: The Switch one does look a bit more like a toy. Speaker F: And this one feels more of like a premium console. Speaker D: But there are also important quality of life improvements that really set it apart from its predecessor. Speaker D: Like a built in microphone, improved speakers, active cooling in the dock for stronger performance on the big screen. Speaker G: The kickstand. Speaker G: Definitely an improvement over the launch model. Speaker G: Nintendo Switch 1 kickstand.
1:23 Speaker G: Probably not as great as the one on the Switch oled. Speaker C: And now you can actually charge the thing while doing it thanks to having a top mounted USB C port as well as the bottom one. Speaker C: So there you go. Speaker C: Prayers sometimes do get answered. Speaker E: Beyond the main console, the updated Joy Cons introduced some significant changes, including a potentially controversial new input method. Speaker B: The first thing that jumps out to me is the Mechanism for the JoyCon. Speaker B: It's loud in here, but listen to this click.
1:48 Speaker B: It is so good. Speaker D: We got a few more details about the new Joy Cons, including a closer look at the magnetic lock and release system. Speaker D: That looks like a huge improvement in function and reliability over the old rail system. Speaker F: But it's so easy to pop them off just by holding that button and yanking them off. Speaker F: So yeah, I think that the switch from the slide to the snap on is a really good one. Speaker A: First of all, they are bigger like everything else, which ergonomically is very welcome. Speaker A: The left and right sticks are larger.
2:14 Speaker C: Too, and so I'm pretty Relieved that The Joy Con 2s are quite a bit more manageable because of the size increase. Speaker C: But also these secondary shoulder buttons are a lot easier to get to now since they're not as recessed as the ones on the Switch 1, and they have about three times the surface area. Speaker B: Biggest improvement. Speaker B: And I'm going to talk a lot about Joy Cons because that's probably my favorite part of the switch 2 is the mouse mode. Speaker B: So both Joy Cons have a mouse sensor on the inside. Speaker B: Now, the way this works is you can just use it by itself, but what you'll probably want to do is attach the little magnetic wrist strap, because that also has a couple of mouse skates on it.
2:47 Speaker H: I was playing like, left joycon here. Speaker H: So left stick just doing normal, kind of strafe forward, back, left, right. Speaker H: And then I was doing the mouse. Speaker H: And it takes some getting used to because the first time I held it, as I'm like doing like, fast left or right. Speaker H: Yeah, it would kind of tilt and I'd have to write it. Speaker H: I realized you almost like had to kind of like pinch it a little bit and that would keep it steady. Speaker C: Yes, it is a mouse, and yes, it is very responsive. Speaker C: You know, it does everything you want a mouse to do, but it, you know, it's really thin and it is uncomfortable to hold.
3:17 Speaker I: Yeah, I would have assumed. Speaker I: Yeah. Speaker C: But seriously, for games like Civilization 7, which, by the way, is already confirmed for Switch 2, this is going to be miles better than fiddling around with a joystick to drag your cursor around. Speaker C: And can you imagine how much easier things like Mario Maker 3 are going to be? Speaker C: Oh, on that note, though, I do find it really weird that nothing has been said about Joy Con Drift. Speaker C: Joy Con Drift was not a joke. Speaker C: Like, I must have lost six to eight of my controllers over the lifecycle of the original switch to this one issue.
3:45 Speaker D: Another big surprise for me was the C button present on both the right Joy Con and the new Pro controller. Speaker D: Unfortunately, we ended up with the most disappointing one. Speaker D: It's a chat button. Speaker E: Let's zoom in on that screen and the performance powering it, especially compared to the original and the competition. Speaker A: So it's now a 7.9-inch display up front, up from 6.2. Speaker A: And this is still an LCD, but it's now a 1080p variable refresh rate LCD that gets up to 120Hz and it just looks so much better than the original Switch.
4:16 Speaker F: It's no OLED model, just LCD at launch. Speaker F: But we did A side by side with my OLED that I have now of the Switch 1 and the Switch 2. Speaker F: And the Switch 2 looked really, really nice. Speaker F: Mario Kart. Speaker F: The colors were popping and I don't think that people are really gonna miss the OLED as much as we were worried. Speaker C: The Switch 2 also has a 120 her variable refresh rate, which on the face of it sounds kind of pointless. Speaker C: But the thing is, it gives developers choice because the refresh rate is variable.
4:42 Speaker C: It means that they can choose to make their games run at an ultra smooth 120 frames per second. Speaker C: Or if they were making a massive 3D world that they know the Switch 2 is only going to be able to play at 30 frames per second anyway, they could actually just lock the frame rate of the screen to 30 hertz to save battery. Speaker B: If I was to take a guess, I would say we're certainly below something like Series S or series X or PS5 performance, but it does feel like it is a step up over what you're going to get on the Steam deck, at least when you're in docked mode.
5:10 Speaker D: And especially when it comes to AI upscaling. Speaker D: Now, the words dlss were never mentioned in the video, but looking at what I'm looking at, I stand by what I said. Speaker D: If the Switch 2 doesn't have some form of AI upscaling, I will buy and eat an entire box of this Super Mario cereal. Speaker A: And the new dock supports 4K resolution out to a TV. Speaker A: Love to see that. Speaker A: There's actually also a fan in the Switch 2 dock that turns on while it's docked.
5:37 Speaker A: So while it's cranking out that extra resolution, it doesn't get too hot. Speaker I: Then every time they showed us a third party game, it looked ropey. Speaker I: Elden Ring looked rough. Speaker I: Yeah, it did look a bit rough compared to the PS5 one split fiction looked really rough. Speaker I: It looked like it was running on launch. Speaker E: Hardware upgrades are great, but they need a software to match.
6:03 Speaker E: Let's look at the launch lineup and new features. Speaker H: I guess we're starting with Mario Kart. Speaker H: That is the killer app. Speaker H: That is the one that is going to sell Systems. Speaker H: But at $80, $90, whatever it is, yeah, it looks gorgeous. Speaker H: It looks incredible. Speaker C: Which feels like most of the extra power that we now have because of this new switch has actually been put towards world design. Speaker C: It's the ability to have 24 races instead of 12, the ability to seamlessly transition from map to map with no loading screens, and the ability to have much bigger maps where you can just Yeet yourself off the beaten track and go wherever your heart pleases.
6:37 Speaker H: I think Donkey Kong Bonanza looked really, really good. Speaker H: This is not a Mario game with Donkey Kong, you know, inserted into it. Speaker H: You got a jump button and then all three other face buttons are different smashes you are digging. Speaker H: It's like Red Faction style, like making like tunnels and stuff. Speaker G: Yeah, we got to play Metroid Prime 4 with pointer controls and stick controls and seamlessly take the Joy Con, place it down sideways on the table, and a little reticle immediately popped up on the screen and you just instantly jumped into mouse control by default.
7:13 Speaker B: The vast majority, not all, but the vast majority of Switch 1 games are just put the card in and it works. Speaker B: There are a few that have compatibility. Speaker C: Issues and Nintendo Switch 2 Edition games, which are basically Switch 1 games for which the developer has used the extra features and power of Switch 2 to just improve the experience. Speaker J: Kirby added a whole extra level jamboree, added a bunch of extra content, so paying for those enhancers makes sense.
7:38 Speaker D: And even more stoked that Nintendo of all companies is loosening restrictions on game sharing now. Speaker D: Even online in supported games, up to three friends will be able to play multiplayer games with you, even if they don't own a copy. Speaker A: So when you hit that new C button on the JoyCon, it brings up this new menu called Game Chat. Speaker A: If you have some friends on other switches gaming at the same time as you, you can all turn your mics on and talk to each other or even turn screen sharing on to see each other's gameplay live.
8:09 Speaker E: Impressive features and a solid game lineup. Speaker E: But there's a significant asterisk hanging over this launch. Speaker E: The price and the various ways it seems to add up. Speaker A: The Switch 2 is going to start off at $449 in the US. Speaker A: Now, I've seen mixed reactions to that price to me actually makes 449 feel like a pretty reasonable price. Speaker D: Nintendo has jumped on the gameflation bandwagon hard with a price of $450.
8:35 Speaker D: For those keeping score at home, that is 50% more than the OG Switch. Speaker C: Like the games for example, Donkey Kong is being priced at $70. Speaker C: Mario Kart is being priced at 80. Speaker C: And it's looking like the physical versions of these games might cost even more than that. Speaker J: But why 80? Speaker J: My one working theory is I'm just really hoping this is the case. Speaker J: What if they with the $80 promise to give us two, three, four years or reoccurring support or a live service type thing where they're constantly adding New characters, new tracks and all of that DLC is free.
9:11 Speaker K: Fact that there's upgrade packs. Speaker K: So a lot of these games like Legend of Zelda, Breath of the Wild and Tears of the Kingdom, you can play a Switch 2 version of them via the upgrade pack method. Speaker K: I consider all of this to be bull. Speaker K: Okay. Speaker J: It seems like all those games offered something extra. Speaker J: They were switched to enhanced with extra content on top of being better performing. Speaker J: So if they're adding in actual content to the point where it's almost like DLC and it has a visual upgrade, it's called an enhanced and they charge you if they're just going to boost the frame rates and visuals and leave the game pretty much untouched.
9:47 Speaker J: Other than that, it's free and it's an update that you can get just by putting in the game. Speaker K: So the Nintendo Switch to welcome Tour, which is coming out same day as the system, it's literally a little. Speaker K: It's literally a demo tool, right? Speaker K: To showcase what the new functionalities of the game are. Speaker K: That is apparently a paid for experience. Speaker K: Charging for this is insane. Speaker J: The C button is for the chat app, but the chat app costs money.
10:13 Speaker J: It's free initially until like March next year, but then after that you have to pay. Speaker J: The Nintendo Switch Online. Speaker J: You have to pay to use the game Chat, which means the C button won't work. Speaker J: You'll have a whole button on your controller that won't work unless you pay. Speaker I: It's the money involved, right? Speaker I: All these accessories, the games are, they're talking like 80 quid for box copies, the camera add on which you're going to want for Game Chat, the welcome Tour game we're talking about.
10:45 Speaker E: So with all these improvements and potential costs considered, what's the final verdict and how does it stack up against alternatives in the growing handheld market? Speaker C: Based on everything that I can see, I think Nintendo is in a strong position. Speaker C: The entire console market runs on momentum and Nintendo has a lot of it right now. Speaker F: This feels like Nintendo trying to keep up and make strides alongside the handheld PC market. Speaker F: Like a Steam deck. Speaker F: They're adding a lot of things that those machines have that Switch one just didn't have.
11:12 Speaker F: It's kind of this new market that the Switch one created. Speaker F: And then a lot of copycats came along and made some improvements in some ways. Speaker F: And here's Nintendo's revision to answer some of those questions. Speaker K: As much as I like the Nintendo Switch 2, I can't deny it. Speaker K: The more expensive games, the wackier DRM that's constantly being normalized A lot of these things take away from the hype that I have for this system. Speaker B: The Switch 2 really is pretty much everything you would expect out of the sequel to the original Switch.
11:38 Speaker B: It is understandable that Nintendo played it pretty safe here. Speaker B: They took the existing Switch, they made it bigger, they gave it more performance, they improved the Joy Cons quite a lot, and they've also increased the price. Speaker K: I think I might just stick entirely to the PC and as far as my console gaming goes, I think the Steam Deck is where I'm going to be at, because if we're living in a digital future where physical media is getting gimped day by day, then I might as well stick with the platform that is at least the most open.
12:07 Speaker K: And it certainly is a Nintendo Many. Speaker D: Of the games appearing to run with noticeably better fidelity than what we've seen on most PC handhelds. Speaker D: There are a couple of potential reasons for this. Speaker D: One is that Nintendo is likely running their demos docked, which is going to give the Switch 2 more performance. Speaker D: And the other is that Nvidia, the provider of the Switch 2's GPU, just plain knows what they're doing. Speaker A: The Switch 2 seems pretty sweet.
12:32 Speaker A: Not gonna lie, I really like it. Speaker A: There's a reason the original Switch was one of the best selling consoles of all time. Speaker A: It was well priced, great form factor,. Speaker C: Very versatile, and so I could see a lot of people not springing to purchase this right away, waiting until there are games that they absolutely have to play. Speaker C: But then there will also be plenty of people who will buy this console at launch and who will be able to immediately feel why the thing is worth more. Speaker C: And since it also completely encompasses the functionality of the original Switch, one can hopefully recoup at least $100 of the cost and by selling theirs overall, the.
13:03 Speaker E: Switch 2 presents itself as a technically impressive and premium successor, addressing key weaknesses of the original like the build quality, screen resolution, and offering potentially much higher performance thanks to Nvidia internals and features like variable refresh rate. Speaker E: The refined Joy Cons, especially the seamless mouse mode integrations and improved ergonomics are notable upgrades. Speaker E: However, this comes at a cost, literally. Speaker E: The $450 starting price, coupled with 7080 games, paid upgrades for some enhanced editions, a paid welcome Tour Dem, and potentially locking basic chat features behind a subscription creates a significant financial hurdle and raises questions about the value compared to the aggressively priced original or the more open Steam Deck and PC handheld ecosystem.
13:47 Speaker E: If Nintendo's exclusive games and the unique hybrid form factor are paramount, the Switch 2 is a compelling albeit expensive proposition for budget conscious gamers or those prioritizing platform openness and broader game libraries, alternatives remain very attractive. Speaker E: That's it for our ultimate roundup review of the Nintendo Switch 2 impressions. Speaker E: Find links for full videos down below and subscribe for more re reviews where we watch all the reviews so you don't have to.