Open this moment: AgentCDN watch page or YouTube.
by Sander Saar
The host introduces the second part of the virtual reality video series, focusing on top VR experiences across various headsets and what features are still lacking in the technology. Along the way it covers Google Cardboard Experiences, Samsung Gear VR Experiences and Oculus Rift Experiences, and more. A breakdown of technical hurdles and missing sensory elements in modern VR, including olfactory simulation, tactile feedback, standalone processing power, and future hardware trends.
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The host introduces the second part of the virtual reality video series, focusing on top VR experiences across various headsets and what features are still lacking in the technology.
On screen: A man sits on a grey sofa talking directly to the camera with various VR headsets arranged on the back of the sofa behind him.
An overview of Google Cardboard capabilities, highlighting 360-degree video viewing, educational exploration, virtual travel, and basic mobile VR gaming.
On screen: A man demonstrates placing a smartphone into a Google Cardboard viewer while a screen recording of the phone interface appears beside him.
An exploration of Samsung Gear VR's improved comfort, home interface, and content including immersive 360 videos, educational simulations, and puzzle gaming.
On screen: Animated 3D dolphins swim gracefully through deep blue ocean water with sunbeams filtering down from above.
A showcase of high-end PC VR gaming and narrative experiences on Oculus Rift, including Project Cars, Adrift, Final Approach, and Henry.
On screen: A man sits on a gray sofa, addressing the audience before picking up and demonstrating an Oculus Rift VR headset and an Xbox controller.
A deep dive into room-scale VR using the HTC Vive, highlighting interactive titles such as Job Simulator, Hover Junkers, Fruit Ninja, and Google Tilt Brush.
On screen: The presenter holds VR controllers and speaks next to an embedded video clip of an animator drawing in 3D at Cannes Lions.
A breakdown of technical hurdles and missing sensory elements in modern VR, including olfactory simulation, tactile feedback, standalone processing power, and future hardware trends.
On screen: A man sits on a grey couch in front of a white wall flanked by several VR headsets, gesturing and speaking to the camera.
What the footage shows, shot by shot. It is derived from the video itself, independent of the commentary. Timestamps link to the exact second.
0:00–0:19 A man sits on a grey sofa talking directly to the camera with various VR headsets arranged on the back of the sofa behind him.
0:19–0:25 An animated graphic title sequence displays text blocks on textured, layered backgrounds. On screen: VIRTUAL REALITY ALL THINGS YOU SHOULD KNOW 2/3 BY SANDER SAAR I BELIEVE IN TECHNOLOGY
0:25–0:39 A man sits on a couch speaking enthusiastically toward the camera while gesturing towards various VR headsets arranged around him.
0:39–0:45 A man sitting on a couch reaches over to grab a white cardboard VR headset and displays it to the camera while talking. On screen: EXPEDITIONS PIONEER PROGRAM
0:45–0:55 A man demonstrates placing a smartphone into a Google Cardboard viewer while a screen recording of the phone interface appears beside him. On screen: Google Cardboard YouTube 17:20 Cardboard demos 360 video channel Street View MY LIBRARY GET APPS
0:55–0:59 A split stereoscopic VR interface displays menu icons over an animated landscape background. On screen: Earth GET NEW APPS
0:59–1:05 Split-screen VR view shows a dark garage or basement where characters navigate with a flashlight in a horror sequence.
1:06–1:12 Split-screen VR perspective displays robed figures standing over a body in a blue-lit, cluttered room.
1:12–1:14 Split-screen VR display shows a stylized low-poly nature landscape menu with interactive application icons. On screen: Exhibit GET NEW APPS
1:15–1:20 A stereoscopic VR screen shows a 3D model of a carved bird rattle rotating against a black background. On screen: Hawk Rattle (c) Rande Cook
1:20–1:23 A stereoscopic VR home menu interface displays application icons over a stylized landscape. On screen: Earth GET NEW APPS
1:23–1:26 A stereoscopic VR view displays aerial 3D satellite imagery of a canyon landscape under a clear blue sky. On screen: Imagery (c) 2014 Landsat
1:26–1:28 A stereoscopic VR view showcases an exterior pathway through the landscaped gardens of the Palace of Versailles.
1:30–1:36 A man wearing headphones holds a cardboard virtual reality viewer up to his eyes against a white wall. On screen: Cannes 2016 #YouTubeBeat
1:36–1:38 A stereoscopic VR view shows an opulent historical palace room decorated with red walls, chandeliers, and classical paintings.
1:38–1:43 A stereoscopic VR screen shows a museum room interior panning up from a portrait to the ornate ceiling.
1:43–1:47 A stereoscopic split-screen view displays the Google Cardboard main VR menu overlaying a low-poly landscape. On screen: GET NEW APPS Photo Sphere Arctic Journey
1:47–1:52 A man wearing headphones holds a cardboard VR viewer to his face and presses the top button against a plain white wall. On screen: Cannes16 Cannes '16
1:52–1:58 A man gestures with two fingers while sitting on a couch and reaches for a Gear VR headset. On screen: Gear V Oculus
1:58–2:03 A man shows how to attach a smartphone to the front of a Samsung Gear VR headset. On screen: Gear VR nest 6
2:03–2:19 A young man seated against a white background connects his phone into a Samsung Gear VR headset and puts it on over his eyes followed by headphones.
2:20–2:26 A first-person perspective navigation through the Oculus Home virtual reality user interface and application library. On screen: Comfort M STRANGERS NETFLIX ESCAPE ROOM VRIDEO My Apps Updates Not installed 360 photos Come to Oculus Home MR ROBOT WITHIN Installed STAR CHART £3.99…
2:30–2:45 A first-person virtual reality perspective pans across the Oculus Home interface displaying various games and apps. On screen: Welcome to Oculus Home Recent JAUNT GUNJACK MINECRAFT MR. ROBOT LOST CITIES NEW! PLAY WITH FRIENDS £3.99 Installed STAR CHART Purchased touch FISH £5.99…
2:45–2:50 A man wearing headphones and a Samsung Gear VR headset gestures at the side control pad while speaking. On screen: SAMSUNG
2:50–3:01 A first-person point of view panning across the virtual reality interface of the Samsung Gear VR home environment. On screen: Not installed STRANGERS 360 photos GUNJACK ESCAPE ROOM VR LAND'S END SHOOTING SHOWDOWN 2 OCEAN RIFT SAMSUNG Gear VR My Apps Samsung Internet video VRIDEO…
3:01–3:05 Virtual reality user interface displays interactive thumbnails for various 360-degree experiences against a scenic panoramic background. On screen: NEW PURE McCARTNEY VR experiences DOLBY ATMOS SHAQ GOES TO CUBA Featured INVASION! THE LION KING 360 JAUNT New & Noteworthy HOME TURF
3:05–3:08 The virtual reality menu pans right to showcase the 'New & Noteworthy' section of VR video experiences. On screen: Featured New & Noteworthy SHAQ GOES TO CUBA INVASION! HOME TURF THE LION KING 360
3:09–3:10 A virtual reality playback menu opens for The Lion King 360 Experience. On screen: THE AWARD-WINNING BEST MUSICAL "Circle of Life" 360 Experie It's the "Circle of Life" in 360 and it moves us all! Experience every angle, from backstage to the…
3:11–3:14 An actor costumed as Rafiki from The Lion King musical rises onto a dimly lit stage amidst theatrical lighting.
3:14–3:23 The camera captures a full theatrical stage perspective as the costumed actor performs surrounded by smoke and stage lighting.
3:26–3:32 A nearly pitch-black environment with faint distant lights and a small spotlighted performer on stage.
3:32–3:36 An underwater VR educational interface displaying interactive icons for sea animals like sea snakes and dolphins. On screen: Sea Snakes Dolphins
3:37–3:56 Animated 3D dolphins swim gracefully through deep blue ocean water with sunbeams filtering down from above.
3:56–4:02 A VR gameplay sequence of Land's End displays an opening prompt before revealing a minimalist, foggy landscape with geometric stone structures. On screen: Land's End is best played with headphones OK
4:03–4:22 First-person perspective gameplay shows movement from inside a dark low-poly cave toward a brightly lit coastal landscape with rocky formations.
4:22–4:27 A young man sitting down wears a VR headset and headphones while touching the side control panel. On screen: Cannes16
4:27–4:36 Gameplay footage shows solving a line-drawing puzzle on a stone monolith in a minimalist virtual reality world.
4:36–5:22 A man sits on a gray sofa, addressing the audience before picking up and demonstrating an Oculus Rift VR headset and an Xbox controller. On screen: nel6 g
5:22–5:33 A man holds an Oculus Rift headset while talking to the camera, with graphic overlays representing Oculus Touch controllers. On screen: nnet6 oculus touch
5:33–5:35 A split-screen VR view displays the main menu of the NoLimits 2 Roller Coaster Simulation software. On screen: Library / Parks File System Recent Home Desktop Downloads Library Steam Workshop Colossus Converted from NoLimits 1 Crystal Beach Cyclone Dive Park A simple…
5:35–5:44 A stereoscopic VR headset view displays a 3D simulation of a wooden roller coaster loading on screen. On screen: Loading... Creating Trains Creating Supports Creating Background
5:44–5:51 A stereoscopic VR perspective shows the inside of a virtual roller coaster cart starting to move out of the station. On screen: Press H for Quick Help
5:52–5:58 A stereoscopic VR perspective captures the cart riding along the winding roller coaster tracks under a cloudy sky.
5:58–6:08 A man stands in an office testing a VR headset while looking at a projection of a roller coaster simulation. On screen: #YouTubeBe Cannes76
6:08–6:10 Stereoscopic VR footage shows a first-person point-of-view of a roller coaster descending down a track.
6:10–6:13 A man seated at a wooden desk adjusts and lifts an Oculus Rift VR headset off his face while looking toward the camera. On screen: Cannes 16
6:13–6:15 Gameplay screen shows the World of Mass Development logo and motorsport brand logos with the host visible in a picture-in-picture box. On screen: SLIGHTLYMAD STUDIOS WORLD OF MASS DEVELOPMENT CREATED BY YOU WMD
6:17–6:18 Screen recording displays the Project CARS Race Central menu interface while the player operates the game with a controller in picture-in-picture. On screen: RACE CENTRAL sandersaar R8 V10 plus PLAY NOW LB RB Career Solo Quick Race Weekend Online Driver Network PROJECT CARS ESPORTS Browse New Create Free Practice…
6:20–6:21 A gameplay loading screen for the Autodromo Nazionale Monza race track is displayed with a picture-in-picture view of a man wearing a VR headset and holding a controller. On screen: Autodromo Nazionale Monza GP LOCATION Italy LENGTH 3.59 miles TURNS 11 MONZA T1
6:21–6:30 First-person perspective gameplay shows driving an Audi on a race track starting grid, accompanied by a picture-in-picture view of the player wearing a VR headset. On screen: 17:00 23.0°C 69 RACING FM Bit of a moment - We've got to catch the pack now - don't let them get away - push, push, you can do it
6:30–6:49 A first-person VR driving simulation perspective inside an Audi race car on a track, accompanied by a picture-in-picture inset of the host wearing a VR headset. On screen: R8 RACING FM 23.0°C 17:00 V10 14.8 Audi MAX CORSE Audi Multi Media Interface Audi Navigation plus SETUP RETURN CAR TEL NAV RADIO MEDIA CUT-TRACK Lap time…
6:49–6:54 First-person perspective from behind the steering wheel inside a sports car cockpit racing along a track, with a picture-in-picture webcam of the player. On screen: 17:00 23.0°C RACING FM
6:54–6:58 Third-person chase camera perspective following an Audi sports car down a racetrack under a bridge, featuring a picture-in-picture inset of the player.
6:58–7:00 Low-angle camera position placed near the ground surface of the racetrack moving rapidly forward, accompanied by a picture-in-picture player webcam. On screen: 100
7:00–7:04 A first-person virtual reality view inside a car racing on a track is paired with an inset of a man playing the game wearing a VR headset. On screen: 23.0°C RACING FR V10
7:04–7:09 The camera views the detailed dashboard and steering wheel of the racing car in VR while the host reacts in a picture-in-picture window. On screen: MODE RACING FM 23.0 °C R8 V10 20.8 17:00 266 km/h 6
7:10–7:12 A dual-lens stereoscopic VR screen shows the title menu of the video game Adrift inside a futuristic space station. On screen: 13 February 2034
7:13–7:14 A stereoscopic VR headset point-of-view displays gameplay from inside a space station orbiting Earth with a controller overlay. On screen: HAN PAUSE 06
7:15–7:22 Stereoscopic VR footage shows a first-person view of floating in a spacecraft over Earth, with a picture-in-picture inset of the player wearing a VR headset. On screen: DIR HAN-EV RESTART
7:22–7:35 Stereoscopic first-person gameplay of the space simulation game Adr1ft is shown, accompanied by a picture-in-picture feed of the player seated with an Oculus Rift headset. On screen: EVA TRAINING SIMULATION DIR
7:35–7:40 Stereoscopic VR gameplay shows a sci-fi cockpit environment with an on-screen Xbox controller guide, while the player is inset in the corner. On screen: EVA ENVIRONMENT SCAN portal:offline 6:9:0 otal..
7:40–7:45 Stereoscopic VR view looking up at a blue geodesic dome structure in the virtual environment as a training prompt appears on screen. On screen: tal:offline b:9:0 ive 06 **COMPLETE access door to exit training simulation VEL OSHIN
7:46–7:56 Gameplay footage displays a high-angle aerial view of a cartoon-styled island airport with airplanes flying overhead in the VR game Final Approach. On screen: STATION 36
7:56–8:07 Gameplay footage shows an island airport with airplanes flying overhead in the VR game Final Approach.
8:07–8:08 Virtual biplanes circle over open water and a small vessel in a continuation of the gameplay clip.
8:09–8:13 Animated title cards show an Oculus Story Studio production credit followed by the 3D yellow title for Henry on a black background. On screen: an Oculus Story Stud production henry
8:13–8:34 Animated footage from the VR short film Henry shows a hedgehog entering a birthday room with a cake, with an inset of a man wearing a VR headset in the lower right. On screen: BIRTHDAY
8:34–8:39 Animated VR footage of a hedgehog in a treehouse is shown alongside a picture-in-picture view of a man seated wearing a VR headset.
8:39–8:41 A minimalist graphic of the Jaunt VR logo animates against a dark background. On screen: JAUNT trial version
8:41–8:44 The screen displays the Great Britain Home of Amazing Moments promotional logo over a black background. On screen: HOME OF AMAZING MOMENTS GREAT BRITAIN visitbritain.com/music trial version
8:44–8:45 A VR video player overlay displays playback controls against a dark background. On screen: HOME OF AMAZING MOMENTS GRE BRITAIN 00:06/05:42 trial version
8:45–8:51 Paul McCartney is featured inside a 360-degree VR studio experience surrounded by projected visuals. On screen: Lyrics and music written Days by Paul McCartney. 00:08/05:42 trial version 00:10/05:42 MPL
8:51–8:55 The VR camera perspective rotates across the studio setup where Paul McCartney stands before stage lighting. On screen: trial version cCartney
8:56–8:58 A VR concert perspective shows Paul McCartney performing in a stage setting with bright lighting effects. On screen: trial version
8:58–9:02 The 360-degree VR view rotates around the dark venue before returning to Paul McCartney on stage. On screen: trial version
9:02–9:10 The host sits on a couch and gestures while talking, then reaches over to pick up the HTC Vive VR headset. On screen: nne 16 nnest6
9:10–9:12 A man installs a black HTC Vive lighthouse base station sensor onto a wall fixture.
9:12–9:14 A man adjusts a black VR tracking sensor clamped to the edge of a white wardrobe. On screen: rs16
9:15–9:32 A young man sits on a sofa, holding up and demonstrating an HTC Vive VR headset and its pair of motion controllers. On screen: HTC
9:32–9:38 A screen recording demonstrates the SteamVR room setup tool tracing out a custom play area. On screen: Job Simulator NoLimits 2 Roller Coast... Project CARS report SteamVR Trace your space. Hold the Trigger as you trace the outer perimeter of your available…
9:38–9:45 A presenter sits on a sofa holding two HTC Vive motion controllers while speaking to the camera. On screen: HTC
9:45–9:54 Gameplay footage of Job Simulator shows the player selecting and inserting the Gourmet Chef cartridge into the VR machine, while an inset shows the host wearing a VR headset. On screen: JOB SIMULATOR the 2050 archives AUTO MECHANIC STORE CLERK GOURMET CHEF OFFICE WORKER JOB CARTRIDGES 3000 ARTRIDGE PULL LEVER TO JOB JOB EXPRESS BOT NETWORK THE…
9:54–9:58 First-person gameplay of Job Simulator's kitchen environment is displayed with a live inset of the player in the corner. On screen: DB SIMULATOR the Z hives by's POWDER
10:00–10:07 Gameplay footage of the VR game Job Simulator is displayed alongside an inset video of a person interacting in a room with a VR headset. On screen: DB SIMULATOR the 2050 archives SINK ORDER UP! 9:00 AM 2002 Dine-N-Whine award GOURMET GRUBB
10:07–10:17 Job Simulator VR gameplay plays in the main frame while an inset box in the lower right shows the player moving around in a room wearing a VR headset. On screen: JOB SIMULATOR the 2050 archives 9:01 AM ORDER UP! SINK MICROWAVE ANDWICH BLENDER S
10:17–10:26 Gameplay of Job Simulator shows a virtual kitchen sink filling a mug with water, overlaid with a picture-in-picture of the player in a VR headset. On screen: JOB SIMULATOR the 2050 archive OLD NSTRUCTION BOARD World's Most Average Worker
10:26–10:29 The VR player looks at a robot customer and breakfast menu board in Job Simulator while holding up a VR controller in the inset view. On screen: DB SIMULATOR the 2050 archives 9:0 Word Mos Aver Wor
10:29–10:46 Gameplay footage of Job Simulator is displayed alongside an inset video of a man in an HTC Vive headset playing the game. On screen: DB SIMULATOR the 2050 archives SHELF-O-MATIC COLD SPEED OT-COLD
10:46–11:08 A young man sits on a grey sofa speaking excitedly to the camera while demonstrating HTC Vive motion controllers in his hands. On screen: VIVE nnest 6
11:08–11:21 First-person gameplay of a VR game shows interactive menus, a robot, and vehicle controls, with an inset of the player wearing a VR headset. On screen: Time Players Map Dead Docks Create 1 / 1 OPTIONS VIDEO AUDIO SERVER TWITCH Game Type FFA Ship Type NOOB JUNKER sander.saar
11:21–11:28 First-person gameplay of Hover Junkers is displayed alongside a picture-in-picture video of the player moving with a VR headset and controllers. On screen: COOPER TRONICS COOPER TRONICS
11:28–11:39 First-person VR gameplay shows a player equipping an Uzi and shooting down flying combat drones across a desert landscape, accompanied by a picture-in-picture feed of the player using motion controllers in real life. On screen: COOPER TROPHIES LOOTS LOOT
11:39–11:48 A first-person view of an airship combat VR game plays on screen alongside an inset video of the presenter operating the VR controllers in his room. On screen: COOPER TRONICS
11:48–11:52 Gameplay footage shows the title and katana selection screen of Fruit Ninja VR, paired with a picture-in-picture view of the player swinging controllers. On screen: CLASSIC ZEN MODE
11:52–11:58 Gameplay footage of Fruit Ninja VR shows fruit and bombs appearing in a virtual courtyard with a picture-in-picture view of the player in a VR headset.
11:58–12:09 Gameplay capture shows Fruit Ninja VR with a picture-in-picture inset of the man swinging VR controllers in real life. On screen: GAME OVER
12:09–12:13 A first-person view of Fruit Ninja VR gameplay showing flying fruit in a courtyard, accompanied by a picture-in-picture window of the player using motion controllers.
12:13–12:26 A man sits on a grey sofa speaking passionately while gesturing with two VR controllers in his hands. On screen: inet 6
12:26–12:54 The presenter holds VR controllers and speaks next to an embedded video clip of an animator drawing in 3D at Cannes Lions. On screen: AWESOME Color Picker CANN LIO Animator of Disney Mermaid drawing in VR COOL
12:54–13:10 A first-person view in VR shows the user selecting tools and drawing bright neon cyan lines in 3D space with Tilt Brush, accompanied by a picture-in-picture view of the user. On screen: Tilt Brush by Google Color Picke
13:10–13:17 A first-person virtual reality view shows neon lines drawn to form a 3D house structure, with an inset camera feed of the user operating VR controllers. On screen: Tilt Brush by Google
13:17–13:35 A first-person view of creating 3D geometric line drawings in Tilt Brush is presented alongside an inset shot of the user wearing a VR headset. On screen: Tilt Brush by Google
13:35–13:44 Glowing neon 3D shapes and particles float in VR Tilt Brush alongside a picture-in-picture inset of a man painting. On screen: Tilt Brush by Google
13:45–13:49 A stereoscopic VR menu display shows the SteamVR game library interface floating against a night sky background. On screen: Library AUDIOSHIELD DESTINATIONS Disney HOVER JUNKERS FANTASTIC CONTRAPTION FRUIT NINJA VR JOB SIMULATOR STEAMVR ROOM SETUP STEAMVR TUTORIAL SEARCH FILTER BACK…
13:52–13:57 Stereoscopic gameplay footage shows the user navigating the SteamVR library interface with virtual controllers. On screen: Library AUDIOSHIELD DESTINATIONS FANTASTIC CONTRAPTION FRUIT NINJA VR HOVER JUNKERS JOB SIMULATOR PROJECT CARS STEAMVR ROOM SETUP STEAMVR TUTORIAL 2:50 PM…
13:57–14:04 The host sits on a grey couch gesturing with his hands while speaking to the camera.
14:04–14:12 A man gestures expressively while discussing virtual reality hardware on a couch, with a presentation slide graphic inset in the upper right corner. On screen: PANEL RESOLUTION PIXEL DENSITY FIELD OF VIEW DEPTH OF FOCUS Where VR is today 1200 X 1080 ~15 pixels/degree ~90 degrees fixed at 2 m 5 year prediction 4K x 4K…
14:12–14:43 The host sits on a sofa discussing VR sensory features like 3D audio, olfactory feedback, and tactile controllers, displaying illustrative insets and physical controllers. On screen: HEAD-RELATED TRANSFER FUNCTION REFLECTION DIFFRACTION INT E
14:43–14:55 The host speaks to the camera while holding controllers and gesturing, alongside an inset image of a person wearing VR gloves. On screen: MANUS.VR
14:55–14:57 The host sits on the sofa gesturing with his hands while explaining hardware requirements.
14:57–15:00 A man sits on a couch speaking to the camera with an inset video demonstrating the Virtuix Omni treadmill. On screen: Virtuix Omni nner6
15:00–15:11 The man continues explaining VR locomotion while the Virtuix Omni demonstration video plays in the corner. On screen: Virtuix Omni Virtuix ni
15:11–15:21 A medium shot shows the presenter sitting on a grey couch, gesturing enthusiastically while speaking with VR headsets displayed behind him.
15:21–15:26 A closer medium shot of the host on the couch gesturing as he describes tactile 4D VR experiences.
15:26–15:33 Four participants sit in dynamic motion seats wearing Samsung Gear VR headsets at a 4D Theater exhibition booth. On screen: Galaxy Galaxy S7 Gear VR 4D Theater Ski Jump Surfing in Tahiti Roller Coaster Powered by oculus
15:33–15:47 People wearing Samsung Gear VR headsets react enthusiastically while sitting in motion-simulating seats at a Samsung 4D Theater exhibit. On screen: Galaxy Galaxy S7 | Gear VR 4D Theater Ski Jump Surfing in Tahiti Roller Coaster Gear VR Powered by OCULUS
15:47–16:10 A young man sits on a couch speaking animatedly to the camera about brainwave manipulation in VR, with headsets displayed in the background.
16:10–16:26 Mark Zuckerberg presents on stage in front of a screen showing mobile, standalone, and PC VR headset categories before zooming into a prototype standalone headset. On screen: Gear VR Mobile Standa PC Oculus
16:26–16:35 A close-up profile shows a man wearing a black standalone VR headset prototype in an indoor workspace.
16:35–16:42 Michael Abrash presents on stage at Oculus Connect 3 against a backdrop displaying key virtual reality technology domains. On screen: OPTICS & DISPLAYS GRAPHICS EYE TRACKING AUDIO INTE TIC ERGONOMIC COMPUTER VI oculus / conn3ct
16:42–16:52 Michael Abrash presents a comparison slide of VR specifications and human visual capabilities on stage at Oculus Connect 3. On screen: PANEL RESOLUTION PIXEL DENSITY FIELD OF VIEW DEPTH OF FOCUS Where VR is today What humans are capable of 1200 x 1080 ~15 pixels/degree ~90 degrees fixed at 2 m…
16:52–16:57 A man in glasses and a button-down shirt delivers a presentation on stage in front of a graphic slide at Oculus Connect 3. On screen: oculus / conn3ct 5 cm
16:57–17:04 Two stylized 3D avatars named Lucy and Michael gesture on stage before a large live conference audience. On screen: Lucy Michael oculus / conn3ct
17:04–17:05 The Lucy avatar holds a translucent blue spherical interface while standing on stage before the auditorium. On screen: Lucy Micha oculus / conn3ct
17:05–17:11 Two digital VR avatars gesture and react in front of an underwater scene featuring scuba divers and sharks. On screen: Lucy Michael oculus / conn3ct
17:11–17:54 A man sits on a grey couch in front of a white wall flanked by several VR headsets, gesturing and speaking to the camera.
17:54–17:55 A man sits on a couch smiling and giving two thumbs up to the camera with VR headsets arranged around him.
17:56–18:00 Animated outro title cards display show and creator credits over a stylized textured background. On screen: VIRTUAL REALITY ALL THINGS YOU SHOULD KNOW 2/3 BY SANDER I BELIEVE IN TECHNOLOGY BY SANDER SAAR
0:00 Speaker A: Hi everybody, I'm Sandhe and I believe in technology. Speaker A: This is the second video in a three part series of all the things you should know about virtual reality. Speaker A: In this one we're going to go in depth about looking at all of the cool experiences out there available on virtual reality platforms and also what is missing from these experiences. Speaker A: So come on in and let's take a closer look.
0:25 Speaker A: When talking to my friends and family and and the first thing they ask about virtual reality is what is cool, what is different there. Speaker A: Show me something. Speaker A: And I'm going to show you some of the examples from cardboard, Gear VR, Oculus and HCV that I really enjoyed using. Speaker A: Firstly, let's take a look at cardboard because I think that's something that a lot of you will start with as well. Speaker A: At least I started with. Speaker A: This is very simple. Speaker A: You just put your phone into the cardboard, you close it and then you're ready to use almost straight away.
0:51 Speaker A: You can download cardboard apps, also watch videos on YouTube on that platform. Speaker A: What can you do in here? Speaker A: First of all, obviously it's an entertainment. Speaker A: You can go on YouTube watching some horror movies. Speaker A: It's pretty scary even in that cardboard if you have zombies hitting you all around you and you can look around them. Speaker A: The second thing is learning, going to places and actually learning about them so you can actually look at things, tap on them, learn about them. Speaker A: You can go to Mars for example, explore the different elements there.
1:18 Speaker A: Or you can also travel different places without actually leaving your home. Speaker A: You can go and travel using street view to anywhere. Speaker A: You can go to beaches, you can go skiing and all those experiences are available. Speaker A: And the third area in addition to entertainment and learning is games. Speaker A: You can also have some basic games, basic graphical games that you have on your phone where you can either go around, travel around games, or you can play some basic shooters. Speaker A: And it also has an inductive button here on top of the cardboard that will just slightly touch on the screen and will allow you to interact with the phone as well.
1:52 Speaker A: The second step up from the cardboard is Gear VR and this one is from Samsung put together with Oculus. Speaker A: So Samsung has produced the hardware and Oculus has built the distribution as well as the software for that platform. Speaker A: You also place your phone just in that, you lock it into place and you're ready to go. Speaker A: You just put it in your head. Speaker A: You can also connect your headphones. Speaker A: Most of the content is very similar that you would also get on cardboard.
2:17 Speaker A: Obviously much more higher end, it's much more comfortable, you can actually wear it. Speaker A: You don't have to hold it. Speaker A: It's optimized. Speaker A: The lenses are optimized to the screen so you don't see those sides and the top and the bottom as you see in a cardboard. Speaker A: So it's much more immersive experience that you get with Gear VR. Speaker A: And also some of the apps available on Oculus platform, including the movies as well as the games are much more higher end. Speaker A: And it also allows you a few more interactions that you actually have on cardboard.
2:43 Speaker A: So you can go back, you can enter, you can navigate up and down, in and out, and you can also adjust your sound on this one. Speaker A: When you put on Gear VR, the home interface looks very similar to the actual Oculus Rift home interface where you have your shop, your library and your latest use app on your home screen. Speaker A: The first experience I want to show you is360 video, something that works incredibly well using just mobile VR headsets such as Gear VR.
3:09 Speaker A: And here we are looking at the Lion King 360 view where you can be on stage together with the actors. Speaker A: Imagine the immersion you get from that or imagine yourself being in a concert, listening from the front row, actually seeing the band and also seeing other people around you. Speaker A: In addition, there's many other 360 video experiences. Speaker A: You can record yourself and put yourself into your memories. Speaker A: A second use case great for mobile VR is education.
3:35 Speaker A: Imagine rather than reading a biology book, for example, about dolphins, you can actually dive with them, be in the water in the same environment they are, just observe their behavior and in that way immerse yourself into the content and actually learn by doing it, learn by seeing it, learn by experiencing it rather than just reading it on paper. Speaker A: Besides that, another big area, especially with Gear VR and enhanced tracking capabilities, is gaming.
4:02 Speaker A: Everything from shooter games to basic shooter games from one standpoint to being in a space. Speaker A: But also in this case, looking at the puzzle game from us2, which is a design studio game design studio from London, they put together Lands End, which is a great way to actually immerse yourself into the VR experiences where you can, just by your vision and using some basic interaction, using the touch button on the side, solve some puzzles and move around inside the world and immerse yourself and have a much, much better experience than you would have while playing on just your mobile phone screen.
4:36 Speaker A: A third one, a real virtual reality experience that I'm going to show you that is completely different from anything that I've showed you before is Oculus Rift. Speaker A: And Oculus Rift is the first consumer version from Oculus. Speaker A: Now part of Facebook. Speaker A: And it comes already with headsets and it also comes already with a remote control from Xbox. Speaker A: So paired with these two, you can play some really, really interesting games. Speaker A: One of my favorite ones available on Oculus is the Project Cars.
5:05 Speaker A: And Project Cars is a game where you can drive around, you can feel as if you are in the driver's seat. Speaker A: You can left and right, you see the steering wheel right in front of you and you're ready to go. Speaker A: And also many of the other exploration games that I really enjoy playing with Oculus and also any other movie experience is much more fully immersive. Speaker A: So this is the real thing. Speaker A: But what you can't do at the moment that is coming later this year is move within an environment, actually have those tactile feedback that you already have with HTC Vive.
5:33 Speaker A: The There are two ways to run apps on Oculus. Speaker A: You can either use Oculus Home, which is what it's built for, similar to for the gear VR, or you can reuse SteamVR engine. Speaker A: In the first example for the rollercoaster experience, I was using the SteamVR just to show you that if you're not using the proper tools, it's not going to give you the same experience what it's optimized for because the frame rate was dropping. Speaker A: And actually when you're trying to do the roller coaster experience at home, you using the SteamVR example that I'm using here, and you're trying to do it while standing, you can't do that because you very easily get motion sick and you can't use that properly, even though it looks very exciting.
6:14 Speaker A: Moving on to the real stuff, what actually Oculus was built for and the apps and games you can access from Oculus Home. Speaker A: Definitely one of my favorite experiences on Oculus is Project Cars. Speaker A: It. Speaker A: It just so real. Speaker A: It feels that you are sitting in that car even though you're not actually holding the real wheel, you're just holding the remote. Speaker A: But it still feels as if you're in that car and racing with other people and you don't get motion sickness whatsoever.
6:41 Speaker A: The frame rate is amazing and it works really well. Speaker A: You almost forget that you're in the game. Speaker A: Also, you can change the point of view. Speaker A: You can be behind the wheel, you can be in front of the car, you can be behind the car, you can. Speaker A: You can be on the road. Speaker A: But what I found was that you really need some point of reference, something stationary as you're not moving yourself in order to feel comfortable in the car. Speaker A: Just look at the details the rearview mirror, the speedometer and all of that. Speaker A: It just feels so real.
7:08 Speaker A: One of the most impressive experiences I've had on Oculus is a game called Adrift, which is a first person, no gravity game where you're floating around in a spacecraft, trying to fix and following the tasks in the game and just getting amused by seeing the earth and seeing the details of a spacecraft, which is just crazy and definitely will impress you when you try it yourself. Speaker A: Only thing is that you can't play that for too long.
7:35 Speaker A: At least I couldn't because I got quite motion sick after maybe about 20, 30 minutes of playing the game. Speaker A: But it's definitely amusing and very impressive. Speaker A: And one of the last gaming examples from Oculus that I really enjoy playing is also Final Approach, which is a known title from iPad in its 2D version, but now in a virtual world where you have to manage an airport, where you have to land and take off with planes.
8:00 Speaker A: It's really exciting. Speaker A: Very simple game, but very immersive. Speaker A: Both of the last two games shown are also available on HTC Vive as well as Oculus. Speaker A: Oculus is also really invested in creating content themselves through their studios. Speaker A: This is an example of a Hedgehog Henry that Oculus produced and it's not something that you would get extremely excited when you were looking at it on a 2D screen, but. Speaker A: But when you're in their environment and they're telling you a really emotional story of him not having too many friends and then trying to find friends that wasn't like him, it's really immersive, really emotional and totally changes the story and the way you would feel about the content.
8:39 Speaker A: There's also plenty of other studios producing 360 and VR content on Oculus platform. Speaker A: This is jaunt example where they're producing and having lots of 360 videos. Speaker A: The platform, for example, in this case you can be in the front row with Paul McCartney going through the whole album experience and his talk and actually you feel as if you were there feeling the experience and the music. Speaker A: And the fourth one that I want to show you is HTC Vive together with Valve SteamVR engine that is actually powering it behind the scenes.
9:11 Speaker A: This headset comes on its own and it also has two sensors in the room that you have to install in order for it to track the lasers in front of it. Speaker A: And then you also have two of those tactile remote controls that you can also interact with the world around you. Speaker A: And by the way, you can use the whole area, open area that you have in your flat to play in. Speaker A: And that's a completely different experience for me. Speaker A: Or takes the VR to a completely next level.
9:36 Speaker A: Even from Oculus as it stands today. Speaker A: Some of the coolest stuff from SteamVR that I really enjoy playing, first of all, is the job simulator where you can simulate and actually go crazy. Speaker A: Absolutely. Speaker A: With really repairing a car or doing an office work or being a chef in a kitchen. Speaker A: That's really real and most of the people love when they do that that I've showed it to. Speaker A: Job simulator is graphically very basic but very immersive when you're in it because it's so relatable to the real world, the world around us, but there are no rules.
10:04 Speaker A: So anyone who's tried it, I've seen it using and myself included. Speaker A: When they're using it, it just goes crazy. Speaker A: You just start mixing stuff they wouldn't do normally. Speaker A: You start chopping things, grilling things. Speaker A: You can make a smoothie or you can actually follow the instructions and do all of the things properly as well. Speaker A: And when you do that, this is when the whole game can actually change into a training or an exercise or a way to learn different new skills.
10:29 Speaker A: When you go out two years ahead, when you would actually train for a new job by using virtual reality headset, it's very realistic and one of the best games to start with if you're in a full room sized VR experience like the HTC Vive, but also in the future, Oculus with its touch controllers. Speaker A: The second thing that I really enjoy in HTC is Hover Junkers. Speaker A: And that's actually a live game online where you can play, you can hover around with your raft and you can start shooting at people, you can hide.
10:57 Speaker A: It's a fully immersive experience. Speaker A: I've completely lost myself for hours. Speaker A: Even more that I've actually forgot that I'm in my small apartment, a studio apartment, rather than in this kind of virtual crazy world, riding around with my hoverboard and shooting at people or fighting with them or doing all of the other things. Speaker A: And you can definitely, definitely, fully immerse yourself with having your vision, your hearing, the tactile feedback and the movement. Speaker A: We're ready to go now.
11:23 Speaker A: Where is everybody? Speaker A: Let's go and see. Speaker A: Oh, let me actually get a gun in this hand. Speaker A: I'm going kill these guys. Speaker A: For me, this was the first time when the whole perspective shifted when I was playing live in virtual reality with other people. Speaker A: And, and this is the game whenever someone is playing that they completely lose themselves and they forget that maybe in a tiny room.
11:48 Speaker A: Last game I'm going to show you is something that many of you will find familiar from your mobile gaming times. Speaker A: Fruit Ninja. Speaker A: And when playing that in virtual world, that really shows you the possibilities of imagination taking even just the existing IP rather than developing new one. Speaker A: It's not definitely as exciting and engaging as hoverjunkers, but something that you should try to get started with VR, especially in a room sized environment.
12:13 Speaker A: And the third one for Vive that I really enjoyed using is Google's own Tilt Brush that I made available on SteamVR. Speaker A: And that transforms painting, transforms art in every possible way. Speaker A: A great example of that is when I went to Cannes and I saw the animator of the Little Mermaid who actually drew the initial ones on paper and now was drawing it in the 3D environment so you can move in and out and see the objects in all the different sides and directions and dimensions.
12:43 Speaker A: That also means that some of the designers have to rethink how they're designing things and have to start using the VR headsets to design experiences and art specifically for these devices and these platforms. Speaker A: One of your hand acts like a tool where you can choose the color, the type of light you want to emit when you're drawing, and also the environment you're drawing in. Speaker A: In this very simple example, I'm just showing you how easy is to do that. Speaker A: Then I'm drawing a house in 3D environment and it's we're not gonna stop there.
13:12 Speaker A: As it's a 3D environment, fully immersive, you can actually also go in and also draw the rooms inside the house, for example, or however far you want to take it, as in the previous example you just saw. Speaker A: I believe with the recent news of Microsoft bringing the 3D design tools even to paint and also bringing it to the browsers and also bringing out really cheap VR headsets, this will change how we will consume web as it stands today, entertainment or art for that matter.
13:40 Speaker A: So definitely keep your eye on 3D virtual experiences. Speaker A: Obviously many of the other use cases, including Education Travel, 360 videos and other titles you saw on Oculus are also available mostly on HTC Vive and Steam VR Engine. Speaker A: What is still missing from creating this fully immersive virtual experience? Speaker A: I think the visual sign has a clear trajectory and adding more pixels and widening your field of view will make it definitely better.
14:08 Speaker A: And that will come with hardware advances. Speaker A: I think the audio is already there with built in headphones and having the 360 sound, that works fine. Speaker A: One thing that is missing is the smell. Speaker A: There is very few out there that are actually testing or experimenting with smell and none of that actually works really well. Speaker A: The second thing is the improvement in the tactile feedback, which I think is the most important thing to make it feel real, as if you were there interacting with the environment around you.
14:35 Speaker A: I think those remotes do a good job. Speaker A: I think the Oculus ones will probably do even a better one from the first initial expression or impressions that I've had with them. Speaker A: But there's already something out there called the wired glove which actually gives you this feedback when you're touching things that you actually have to work with your hands in order to grab something. Speaker A: But again, this is a step another hardware piece that you need to have in order to make it work. Speaker A: There's another solution out there that is a treadmill that you can run on omnidirectional treadmill.
15:02 Speaker A: So think about as you running around in a virtual space in a game or in a movie or somewhere else while actually being stationary in the same environment. Speaker A: These both are actually something that are super cool, but I think they're far away from a mass adoption. Speaker A: They're great as experiments and show that there's a long way to go. Speaker A: One of the experiences from tactile Experience that I've really enjoyed was the 4D experience from Samsung where they have the roller coaster experience while you're sitting on a chair that is kind of bumping up and down, left and right, in and out and you have your gear VR on you with a headset on and if you go down to that 90 degree drop, you have that same feeling in your stomach as you have an actual roller coaster.
15:43 Speaker A: So I think the tactile side can massively help the experience. Speaker A: And also there are some of the companies are experimenting with manipulating with your nervous system, actually sharing or creating the brain waves to make you feel things that you're actually not feeling while you're there. Speaker A: So, so think about then you don't even need to create any of that tactile experience or any of the smells because you can control your brainwaves. Speaker A: But that's down still sci fi. Speaker A: And I think we're not that close to having something like that in a mass market product.
16:10 Speaker A: Besides the technicalities of the two mobile and PC based virtual reality headsets available today, I agree with Facebook that there is a room for something in between. Speaker A: A standalone powerful virtual reality headset that you can take with you and that has a similar power as a PC, one with a specific sensors needed for that unless the mobile phones will get much better very quickly. Speaker A: If you're interested to learn more about those specific trends, especially what needs to happen in order to make VR mass adoption and really immersive experience, go and check out the Michael Aberish talk at Oculus Connect 3 opening keynote.
16:48 Speaker A: It's LinkedIn info. Speaker A: Button up the video description as well. Speaker A: And definitely also check out the John Carmax Talk at Oculus Connect 3. Speaker A: I'm sure you enjoy them. Speaker A: This is also where they announced the avatars that you can design yourself and also social VR which is a huge use case that I was not able to show you. Speaker A: But what they've already demoed and definitely be a massive wow factor and use case for many people. Speaker A: Thank you very much for watching this second episode on all the things you should know about virtual reality.
17:16 Speaker A: Please vote here by clicking on that I button and showing which one of those experience you enjoyed most or you would like to experience most. Speaker A: Also, if you haven't seen the part one of this three part series then go and check it out. Speaker A: We talk about what is virtual reality and also the short history of virtual reality and all the platforms that are out there today and why do we think it's going to happen this time than before those two waves. Speaker A: And also go and check out the third episode where we're going to go more in depth on the potential of virtual reality, where it can take us and what parts of our lives it can affect.
17:46 Speaker A: And also I will share some of the arguments for and against virtual reality happening this time. Speaker A: So go and check them out. Speaker A: Thank you again very much for watching and I hope you enjoyed. Speaker A: See you next time.